So, here goes again. Today, I bring a rules conundrum of the horticulturally destructive kind.
Tuesday, 31 May 2011
Monday, 23 May 2011
System Generic: Choosing a force
Happy post-rapture everybody!
So, the world didn't end (did anybody really expect it to?), and I'm back. Why? Why the hell not?
Today I will be regaling you with a rambling article on generic force choice. Again, some of you may be asking yourselves "why?" and once again the answer is: why not? Okay, so it might be that I've had a few of these things sneak up on me and smack me on the head lately. It might...
To most of you, this will be old, and nothing news-worthy. Anyone who doesn't feel like that probably stumbled here from Google (I've had a few hits that I suspect ended up here by accident. Hi!).
So, the world didn't end (did anybody really expect it to?), and I'm back. Why? Why the hell not?
Today I will be regaling you with a rambling article on generic force choice. Again, some of you may be asking yourselves "why?" and once again the answer is: why not? Okay, so it might be that I've had a few of these things sneak up on me and smack me on the head lately. It might...
To most of you, this will be old, and nothing news-worthy. Anyone who doesn't feel like that probably stumbled here from Google (I've had a few hits that I suspect ended up here by accident. Hi!).
No matter what (miniature-based) game system is your personal poison, at some point – a rather early one, too – you’ll have to build yourself a force. This entails all sorts of decisions, from the size of the force (“Should I get fifteen hundred points of Space Marines, or two thousand?”) to its faction (“Empire or Dwarfs for my gunpowder fix?”).
This post isn’t about those things.
Wednesday, 18 May 2011
General Ramblings - Games Workshop trying to sink their own ship
As it happens, it seems I'm not the only one capable of screwing even seemingly succesful ventures up. Games Workshop, who are (as many of you know) my main source of hobby addictives, seem to be trying to sever parts of its market.
Three sets of actions are currently setting ye olde Blogosphere (phrase stolen from Brent) abuzz.
Three sets of actions are currently setting ye olde Blogosphere (phrase stolen from Brent) abuzz.
Monday, 16 May 2011
Hobby: Magnets and Anti-shine
Howdy y'all!
Sorry.
Today's post is a hobby post. Yay! I won't regale you with painting tips (there are many better suited for that) but I will relate recent success with two recent purchases from our resident drug-dea... hobby retailer: a bundle of magnets and Army Painter's anti-shine spray.
Sorry.
Today's post is a hobby post. Yay! I won't regale you with painting tips (there are many better suited for that) but I will relate recent success with two recent purchases from our resident drug-dea... hobby retailer: a bundle of magnets and Army Painter's anti-shine spray.
Tuesday, 10 May 2011
Rules Conundrum: Vehicular movement
Guess I did manage another post before too long had passed since the last one. Weird...
So, well, considering I've managed to get somewhat of a reader base (as a consequence of linking here from my gaming club's forum) I guess it's worth stating that this will be old news to them. I'm going to write it anyway, but hey...
So, well, considering I've managed to get somewhat of a reader base (as a consequence of linking here from my gaming club's forum) I guess it's worth stating that this will be old news to them. I'm going to write it anyway, but hey...
Saturday, 7 May 2011
Rules Conundrum: Non-rectangular vehicles
Howdy. Today's post is about armour facings.
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