Tuesday, 10 May 2011

Rules Conundrum: Vehicular movement

Guess I did manage another post before too long had passed since the last one. Weird...

So, well, considering I've managed to get somewhat of a reader base (as a consequence of linking here from my gaming club's forum) I guess it's worth stating that this will be old news to them. I'm going to write it anyway, but hey...


Sunday, 24 April 2011

RAW vs. FAQ: The Tyranid FAQ revisited

So, let's face it, this has been done before (I think Stelek over at Yes the Truth Hurts has, for example) but there are some things in the Tyranid FAQ that just bug me (pun unintended, sorry). So, I'm going to do what I do and apply my rules-lawyering mojo to some of the questions asked in that illustrious document. With actual rules!

The following questions are lifted directly from GW's Tyranid FAQ. The answers have been substituted with my own.


Q: If I have more than one Hive Tyrant with the Hive Commander ability, do their bonuses to reserve rolls stack?

A: Yes. “Whilst the Hive Tyrant is alive, you add +1 to your reserve rolls” (Codex: Tyranids, 34). The semantics are clear; if the ability were to not stack, it would have to say something like “Whilst there is a Hive Tyrant with this ability alive…”. But no, whilst the Tyrant is alive, you add +1. A second one also alive? You add +1 for that one too.

Q (Cont’d): Also, do I get to outflank with one Troops unit, or one Troops unit per Hive Tyrant with this upgrade?

A: This one’s less clear, and could very well go the way GW decided, so I’m not going to whine about it.


Q: If a Tyranid unit takes a Mycetic Spore, can an Independent Character join the brood before deployment (and hence deep strike in with the brood)?

A: This one, I don’t know about. On the one hand, the rules for reserves indicate that for those purposes, an Independent Character that joins a unit is considered part of that unit (so for the duration of its transportation, the combined unit would qualify as a single one, BBB, 94) and the closest rules we have, being those for transport vehicles, similarly allow Independent Characters to join units being transported (BBB, 67).
 However, for general purposes, the Independent Character does not explicitly count as part of the unit, but merely moves with it (BBB, 48).
 I would have allowed this, but I’m afraid this really is a grey area.


Q: Does Shadow in the Warp affect psykers who are taking a Psychic test whilst embarked within a transport vehicle?

A: Why. On. Earth. Wouldn’t it? I’ll quote you the transport rules (from BBB, 66): “If the players need to measure a range involving the embarked unit (except for its shooting), this range is measured to or from the vehicle’s hull.” Clear as crystal. There are no inherent immunities from being inside a vehicle except (implicitly) from shooting. Other similar powers (like the Eldar Farseers Runes of psyker botherance) have no similar limitations. Why the heck would the all-encompassing Shadow in the Warp not affect a psyker just because he’s inside a tin can?

Deep breath. Calm and easy.


Q: Do Lash Whips affect Sweeping Advances?

A: I know this one is shaky, but I’m going to argue yes. See, the Lash Whip says: “counts their Initiative as 1 until the end of the assault phase” (Codex: Tyranids, 83). I also feel a sense of corroboration from a later entry in the Tyranid FAQ, which says that it is the new Initiative of 1 that is modified by things such as Furious Charge. Surely, if the Lash Whips were just another modification, the order would have been less clear?


So there you have it: my whining about GW's understanding of their own rules. Sorry if I got a bit riled up...
'Til next time.

Friday, 22 April 2011

Rules Conundrum: WHFB buildings, close combat and multi-character units

Guess who's back? Yay, it's me.

This edition of Rules Conundrum will be a little different. Why? 'Cause I say so. And also, because it's a weird thing, that has a fairly straightforward but completely unintuitive answer.

So, last night I had a game of Warhammer Fantasy. Watchtower scenario (oh, lord, how I hate it). Long story short, my general and Battle Standard Bearer (only survivors from a unit of Halberdiers) assault the Watchtower alone. Here's the fun bit, from the rules regarding assaulting a building:

"If characters, champions, or other models that can normally be singled out if they are in base contact are involved in the assault, then up to half the enemy models can choose to attack them [. . .]" (BRB, p. 128)

So, up to half the enemy models involved (five out of ten) can choose to attack my characters. Not each. Half his attacks are wasted, since there isn't a unit to attack instead.

And on that short note, I leave you for now. I'm hoping to get a commentary on my Tyranid list up within a couple of days. Here's to that working out.

Cheers.

Sunday, 10 April 2011

General Ramblings: Rules Within Rules

Considering how few hits this blog is getting, starting this post with any sort of greeting seems somehow wrong.
I've been really busy lately. Hence the shortage of updates (like there's anyone to care).

Well, I'm back, and here goes. I first broached this subject on Warseer several years ago (before I figured out how pointless it is to try to make a reasoned argument in a forum), but it seems time to bring it back to life.

It would seem, that within any given game system, there are the rules, and then there are other rules (Rules Within Rules, or RWR's) that are made up by a gaming group, the community or a small group of friends in front of a computer.

Friday, 18 March 2011

Real Life and the Problems it Poses

Ahoy-hoy.

My activity here has been scarce lately, but that is because my hobby activity has been more or less on ice, as I recover from what can only (okay, not only) be described as an epic fever streak. Coinciding, as it does, with an intense period at school, this has left me with little energy for anything hobby related (or anything else, for that matter), and the blog (undeserving of the name though it may be) has suffered.

The intention, if there was anyone around to actually care, is still to maintain this little soap-box heaven of mine, but it might be a while before I manage any sort of coherent content again.

So, that's it for now. Be well.

Friday, 11 March 2011

Army: Drop Tyranids

So, when I originally started this little thing, I said that I might put an armylist or two up. Well, I've been ill for a solid week now, and still haven't recovered, so it will give me an easy post to keep the blog alive (if unread).

Tyranids, 1750 points.

Hive Tyrant, Heavy Venom Cannon, Devourers, Armoured Shell, Hive Commander, Old Adversary
2x Tyrant Guard, Lash Whips

Tyranid Prime, Bonesword and Laswhip

2x Zoanthrope
Mycetic Spore

10x Termagants, Fleshborers

10x Termagants, Devourers
Mycetic Spore

10x Hormagaunts

3x Warriors, Scything Talons, 2x Devourers, 1x Barbed Strangler

Trygon Prime

Carnifex, 2x Devourers
Mycetic Spore

Carnifex, 2x Devourers
Mycetic Spore

...which actually adds up to 1735 points. We'll see what I do with the remaining 15.

Anyway, this is what I'll be using (at least that's the plan) in my club's serial tournament. Is it a strong list? In our local meta, yes, it is. At least for now. Would it compete in the States? Doubtful, at best.

So, as for plans... The first thing to realise with this list is that everything is expendable, with one or two exceptions, depending on the mission. Obviously, I want the Tyrant alive until my turn 3, at the least, but after that, he's as expendable as the Zoanthropes. Everything that drops does so with the express plan 'kill as much as possible and then die'. In objectives mission, the Warriors and cheap Termagants get what protection I can give them, and when Kill Points are in play, some of the weaker units will reserve to avoid dying, or bubblewrap, depending on the enemy.

Unsurprisingly, a large protion of this army's strength lies in the ability to strike where I want/need, with relative accuracy (Hive Mind bless Mycetic Spores, haleluja!). Due to the lack of long range anti-vehicular firepower, the Zoanthropes, Mycetic Spores (Ripper Tentacles, yeah!) and Carnifexes (usually in that order of success) need to be dropped to take out armoured threats. Which will work fine till someone decides to mechanize... Ah, well, you can't have everything.

That's it for me. Stay safe.