Sunday 24 April 2011

RAW vs. FAQ: The Tyranid FAQ revisited

So, let's face it, this has been done before (I think Stelek over at Yes the Truth Hurts has, for example) but there are some things in the Tyranid FAQ that just bug me (pun unintended, sorry). So, I'm going to do what I do and apply my rules-lawyering mojo to some of the questions asked in that illustrious document. With actual rules!

The following questions are lifted directly from GW's Tyranid FAQ. The answers have been substituted with my own.


Q: If I have more than one Hive Tyrant with the Hive Commander ability, do their bonuses to reserve rolls stack?

A: Yes. “Whilst the Hive Tyrant is alive, you add +1 to your reserve rolls” (Codex: Tyranids, 34). The semantics are clear; if the ability were to not stack, it would have to say something like “Whilst there is a Hive Tyrant with this ability alive…”. But no, whilst the Tyrant is alive, you add +1. A second one also alive? You add +1 for that one too.

Q (Cont’d): Also, do I get to outflank with one Troops unit, or one Troops unit per Hive Tyrant with this upgrade?

A: This one’s less clear, and could very well go the way GW decided, so I’m not going to whine about it.


Q: If a Tyranid unit takes a Mycetic Spore, can an Independent Character join the brood before deployment (and hence deep strike in with the brood)?

A: This one, I don’t know about. On the one hand, the rules for reserves indicate that for those purposes, an Independent Character that joins a unit is considered part of that unit (so for the duration of its transportation, the combined unit would qualify as a single one, BBB, 94) and the closest rules we have, being those for transport vehicles, similarly allow Independent Characters to join units being transported (BBB, 67).
 However, for general purposes, the Independent Character does not explicitly count as part of the unit, but merely moves with it (BBB, 48).
 I would have allowed this, but I’m afraid this really is a grey area.


Q: Does Shadow in the Warp affect psykers who are taking a Psychic test whilst embarked within a transport vehicle?

A: Why. On. Earth. Wouldn’t it? I’ll quote you the transport rules (from BBB, 66): “If the players need to measure a range involving the embarked unit (except for its shooting), this range is measured to or from the vehicle’s hull.” Clear as crystal. There are no inherent immunities from being inside a vehicle except (implicitly) from shooting. Other similar powers (like the Eldar Farseers Runes of psyker botherance) have no similar limitations. Why the heck would the all-encompassing Shadow in the Warp not affect a psyker just because he’s inside a tin can?

Deep breath. Calm and easy.


Q: Do Lash Whips affect Sweeping Advances?

A: I know this one is shaky, but I’m going to argue yes. See, the Lash Whip says: “counts their Initiative as 1 until the end of the assault phase” (Codex: Tyranids, 83). I also feel a sense of corroboration from a later entry in the Tyranid FAQ, which says that it is the new Initiative of 1 that is modified by things such as Furious Charge. Surely, if the Lash Whips were just another modification, the order would have been less clear?


So there you have it: my whining about GW's understanding of their own rules. Sorry if I got a bit riled up...
'Til next time.

Friday 22 April 2011

Rules Conundrum: WHFB buildings, close combat and multi-character units

Guess who's back? Yay, it's me.

This edition of Rules Conundrum will be a little different. Why? 'Cause I say so. And also, because it's a weird thing, that has a fairly straightforward but completely unintuitive answer.

So, last night I had a game of Warhammer Fantasy. Watchtower scenario (oh, lord, how I hate it). Long story short, my general and Battle Standard Bearer (only survivors from a unit of Halberdiers) assault the Watchtower alone. Here's the fun bit, from the rules regarding assaulting a building:

"If characters, champions, or other models that can normally be singled out if they are in base contact are involved in the assault, then up to half the enemy models can choose to attack them [. . .]" (BRB, p. 128)

So, up to half the enemy models involved (five out of ten) can choose to attack my characters. Not each. Half his attacks are wasted, since there isn't a unit to attack instead.

And on that short note, I leave you for now. I'm hoping to get a commentary on my Tyranid list up within a couple of days. Here's to that working out.

Cheers.

Sunday 10 April 2011

General Ramblings: Rules Within Rules

Considering how few hits this blog is getting, starting this post with any sort of greeting seems somehow wrong.
I've been really busy lately. Hence the shortage of updates (like there's anyone to care).

Well, I'm back, and here goes. I first broached this subject on Warseer several years ago (before I figured out how pointless it is to try to make a reasoned argument in a forum), but it seems time to bring it back to life.

It would seem, that within any given game system, there are the rules, and then there are other rules (Rules Within Rules, or RWR's) that are made up by a gaming group, the community or a small group of friends in front of a computer.